Client
  • Safe City (HKU)
Year

2020

Outcome
  • Game Design
Deliverables
  • User Interface
    User Experience

The Game Of The Future For Safety

LIVE: https://apps.apple.com/nz/app/%E5%AE%89%E5%85%A8%E5%9F%8E%E5%B8%82-safe-city/id1551931003
Designing the game’s user interface and experience from the start to end of the game, from the navigation graphics, character appearance to each level and mini games within the mobile application.

Safe City

安全城市

Welcome to the Safe City!

It has won the reputation of “the safest city in the world”. Whether it is at home or on the road, the chance of accidents is close to zero. It all depends on the concerted efforts of residents who have a wealth of safety knowledge, discipline themselves and abide by the rules, understand the importance of safety, and jointly protect the beautiful home.

In order to restore the good old days of a safe city, as a member of the safety inspection team x, you will have a heavy responsibility to go around every corner of the city to prevent accidents and solve all kinds of questions about safety of residents.

UX/UI

Early wireframes from sketches were made prototyping the UX element placement in the mobile design. With constant communication between the client’s needs of content and information, it was discussed with the project manager to make a resolve that would be ideal for ideas design. By taking the client’s ideas of education information and using gamification contextualise the how it would be designed to be played for the target audience, a prototype was reiterated multiple times to finalise placement which led to the refinement of user interface to suit the style and needs of the audience. By researching the style of genre of similar games and conducting tests on games which have similar age range we were then able to choose the art direction for the game. It was essential to consider the resolution of the device, font style for the user interface, as the user experience design did not consider the differential of language fonts. Students and teachers were given alpha prototypes of the game at different stages of the design and development for feedback to make changes and improvement.